KomárnoBoard Game Club

Alternate-history wargame · Warlord Games

Konflikt '47

The war didn't end in 1945. The mysterious energy of the rift unleashed new weapons, walkers and nightmares onto the battlefield.

About the game

Konflikt '47 is Warlord Games' alternate-history 28mm wargame: the Second World War doesn't end in 1945 but drags on into 1947, when newly discovered “rift” technology rewrites the way war is fought. It builds on the popular Bolt Action rules, adding heavily armoured walkers, infantry exoskeletons and energy weapons.

Real historical armies take the field — the USA, Germany, the Soviet Union, Britain and Japan — each with its own eerie “weird war” developments: tesla weapons, monstrous soldiers built for night fighting, and brutal battle robots. The familiar WWII setting is turned upside down by science-fiction and horror.

A tabletop game of a few hours that blends historical-wargame tactics with the freedom of the fantastic. We have the table, the terrain and someone to teach the rules — and you can try your first battle with loaner models.

Why play Konflikt '47?

Familiar, yet new

The familiar frame of WWII — supercharged with rift tech, walkers and energy weapons.

Bolt Action at its core

Know Bolt Action? You can jump straight in: Konflikt '47 runs on the same d6 system with a few new rules.

A rewarding paint job

Worn steel, oily machinery and glowing power cores — painting the models is an experience in itself.

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